Leah Downing

   
        



Repose
Designing for Digital Closure

Repose explores how interaction design can support people through the process of ending relationships, helping them communicate with clarity and compassion instead of avoidance or reactivity. It reframes “digital closure” as a paced, self-directed journey: a calm space to externalise emotion, find balanced language, regulate the nervous system, and move forward on your own terms.

The Challenge
Breakups often collapse at the level of communication. Digital platforms intensify emotional speed, while healing remains non-linear and embodied, and physical regulation matters. Repose responds to this gap by designing pace as an interaction principle: creating space between feeling and sending, and supporting regulation before expression.

The Scope
Concept prototype exploring care-oriented interaction design for post-breakup communication.

Research Question

“How might interaction design support digital closure, helping people communicate gently and process endings at their own pace?”

Design Principles:
  • Pace as care (introduce delay and breathing room)
  • Autonomy over completion (non-linear, no “winning”)
  • Non-judgemental language (permissive microcopy)
  • Regulation before expression (support body and tone)
  • Privacy and boundaries (clear intent and scope)


Project Involvement
  • Research
  • Concept Development
  • Art Direction
  • Interaction Design
  • UX Writing
  • Visual Design
  • Testing Synthesis
Deliverables
  • Research synthesis
  • Archetypes + user flow
  • Low-fidelity prototype
  • Testing + iteration log
  • High-fidelity prototype
  • Accessibility checks
Context
MA Interaction Design, NCAD


↑ Process from research to prototype, with each stage producing concrete artefacts





Research & Synthesis
Primary research was conducted to understand how people navigate heartbreak in a digital-first culture, using interviews and a survey to capture emotional behaviours, fears, and needs around post-breakup communication.

Methods
  • In-depth interviews and a survey were synthesised into an empathy map and themes. Participants: Adults with experience of relationship endings
    Limitations: Small sample size; findings are directional rather than generalisable.

  • Group analysis through story sharing, affinity diagramming, and 'How Might We' reframing to identify opportunities around closure, supportive communication, and rediscovering oneself.

↑ Snapshot of digital survey responses

Methodology Rationale
I chose interviews to capture the nuance of how people describe heartbreak and communication breakdowns in their own language, including tone, hesitation, and coping behaviours that are difficult to quantify. I paired this with a short survey to broaden the range of experiences and validate whether the themes were recurring beyond the interview sample. Together, these methods supported both depth (emotional detail and language) and breadth (pattern confirmation), which then fed directly into the archetypes and the five-phase framework. 

This synthesis directly informed the archetypes, the five-phase framework, and the design requirements around pace, autonomy, and non-judgemental language.

↑ 1 of 4 interviews, which took place in person

What the Research Revealed
  • Breakups collapse at communication.
  • Digital platforms intensify emotional speed.
  • Healing is non-linear.
  • Physical regulation matters.

Design Requirements Based On Research
  • Reduce urgency cues; introduce intentional pauses
  • Avoid judgement and interrogation; keep language permissive
  • Support non-linear use; allow return to a “Centre”
  • Make progress feel optional, not like completion



The Audience
Research surfaced four emotional archetypes, each with a distinct rhythm and relationship to closure: The Seeker, The Self-Renewer, The Romantic, and The Avoidant. Repose adapts through tone, pacing, and prompts to meet those needs.

Rather than prescribing one “correct” breakup pathway, Repose is designed as a supportive companion: enabling expression without performance, language without escalation, and closure without pressure.
↑ The Self-Renewer
↑ The Seeker

↑ The Avoidant
↑ The Romantic




Synthesising, Analysing & Mapping

↑ Physical Affinity Mapping 
↑ Digital Affinity Mapping 


↑ Empathy Map
↑ Initial “How Might We...” development 

↑ Themes + opportunities identified through synthesis and analysis




The Concept
A paced framework for closure. Repose is structured as five phases that users can move through non-linearly, anchored by emotional goals rather than a completion funnel. Users can access tools through the Home dashboard to support moments of unplanned reflection.

↑ Concept Exploration

The Five Phases
  1. Reveal: noticing emotion without words.
  2. Release: transforming inner dialogue into private expression.
  3. Reframe: discovering calm, balanced phrasing for difficult conversations.
  4. Regulate: grounding the body before moving toward closure. 
  5. Renew: downloading a summary of the journey and choosing gentle closure.





User Flow & Core Tools
Primary User Flow
Repose is designed around fast entry into a calm state, then optional deepening.
  1. Onboarding establishes privacy and intent (reflection and release, not therapy). 
  2. Repose Centre provides a grounded home base and clarifies the non-linear journey.
  3. User selects a phase/tool based on current emotional state 
    (Reveal → Release → Reframe → Regulate → Renew).
  4. Pause vs Let Go offers autonomy without interrogation: users can stop, return later, or close a chapter. 

↑ Core tools


↑ Low-fidelity journey mapping




↑ Primary user flow and journey structure (end-to-end)






Prototyping
I moved from early sequencing and tone testing using paper prototypes to refined digital prototypes, focusing on calm transitions, autonomy, and reduced interface friction. Participants arranged paper screens to express how they expected a reflective digital space to behave—findings directly informed the addition of pause/let-go pathways and optional reflection prompts before closure.

↑ Low-fidelity paper prototyping + user testing


↑ Mid-fidelity digital prototyping






Testing
What Changed Because of Feedback
Repose was tested across low-fi paper, mid-fi, and hi-fi prototypes against tone, pacing, and navigation clarity. Evaluation focused on perceived calm, clarity of navigation, and willingness to return without pressure. Users described it as “soothing,” “non-judgemental,” and “emotionally intelligent,” reinforcing that people value autonomy and pacing during reflection.

↑ User testing



↑ Feedback + analysis of user testing


↑ Testing synthesis




Iterations
Iteration 01
Onboarding tone (trust + boundaries)

In testing, users responded positively to the onboarding message “Your space, your privacy,” describing it as safe and calm. To protect that sense of trust while setting appropriate expectations, I kept the tone gentle and validating and added a clear boundary: “This space is for reflection and release, not for therapy.” This strengthened expectation-setting at entry and increased user confidence in what the app is for.
Iteration 02
Reveal pacing (reduce pressure)

“Enter quietly” was consistently read as calming, but two testers asked for more visual breathing space at this early stage. In response, I increased whitespace, reduced text density, and introduced a 24-hour gap cue to slow the perceived tempo of the experience. This reinforced the idea of pace as care and reduced the urgency users felt to move forward too quickly.


Iteration 03
Navigation clarity (tools vs journey)

Some users were unsure whether they were navigating a set of tools or a structured journey, but the word “Centre” felt grounding and intuitive as a home base. I rebranded the home dashboard as the Repose Centre and added a short explanation paragraph to clarify how the experience works. This created a clearer mental model: a place to return to when needed, rather than a checklist to complete.

Iteration 04
Pause vs Let Go (remove judgement)

Users valued having the option to pause, but reacted negatively to being asked “why,” which introduced a sense of judgement at a sensitive point. I removed the forced explanation and replaced it with softer, optional options such as “Taking space” and “Ready to close.” This preserved autonomy in the flow and made the decision point feel supportive rather than interrogative.

Iteration 05
Microcopy & restraint (companionship tone)

Micro-interactions like “You’re here” and “In your own time” were described as human by 4 out of 5 testers, reinforcing that tone was doing meaningful work in the experience. I retained the empathetic microcopy and reduced notifications to maintain a quiet, non-demanding presence. This strengthened the “companion, not coach” feel and supported a calmer relationship between the user and the app.


↑ Development of mid — high-fidelity prototypes in Figma





Visual Language & Accessibility  
Repose’s visual system is designed to feel calm, restrained, and emotionally steady. Softness, deliberate delay, and minimal contrast are used to reduce visual pressure and support reflective pacing, rather than urgency. Grounded in Slow Design and Design as Care, the interface aims to create a sense of psychological safety through spacious layouts, quiet hierarchy, and moments that encourage pause before action.

Typography plays a central role in setting tone. Serial Blur was chosen for its softness and contemporary balance: legible yet gentle, with headings that feel grounded and assured without becoming dominant. Body text is kept calm and readable to support longer, reflective interactions, while the overall typographic rhythm reinforces the idea of moving through the experience in your own time.

Accessibility was integrated into the system's care logic, not an afterthought. Key colour pairings were checked for contrast to ensure text remains readable across contexts, achieving AA/AAA outcomes across multiple combinations. This helps the interface remain inclusive and reliable, particularly in emotionally sensitive moments where clarity is most crucial.






The Output
Repose culminated in a resolved set of high-fidelity screens and a clickable concept prototype that demonstrates the full five-phase journey, from first entry through to gentle closure. The output translates the project’s core intention, pace as care, into concrete interaction decisions: calm hierarchy, permissive microcopy, reduced friction, and transitions that create space between feeling and action. Together, the visuals show how research insights, testing, and iteration shaped a digital experience that supports autonomy and clarity in emotionally sensitive moments.







Outcome & Reflection
Repose resulted in a high-fidelity concept prototype that translates an emotional pacing framework into tactile interaction. Designed to support calm, autonomy, and reflection, it guides users through five phases at their own pace. Grounded in Slow Design principles, Repose reframes digital interaction as a form of care by reducing urgency, choice overload, and emotional pressure. Through gentle pacing, reflective prompts, and mindful transitions, it creates space to pause, express, and move forward with clarity.

Building Repose also clarified for me that “calm” is not a visual style; it is a structural decision. A key learning was how quickly tone can shift when the interface asks for justification, gives too many options, or moves users forward too fast. Much of the trial and error in this project came down to reducing judgement and reducing demand: rewriting microcopy until it felt permissive rather than prescriptive, simplifying decision points, and rebalancing density and whitespace so the experience could breathe. Iteration showed that small choices, like naming the home as a “Centre,” removing “why” questions, or adding a pacing cue, had an outsized impact on how supported users felt.

The project strengthened my approach to care-oriented interaction design: grounding conceptual intentions in concrete mechanics, testing for emotional tone as much as usability, and treating accessibility and clarity as part of the care logic rather than a final check. If I were to take Repose further, I would run longer-term testing to understand how people return to the tools over time, and explore a “sunsetting” approach that supports letting go rather than ongoing dependence. I would also test notification strategy and return-use patterns to ensure the experience supports closure without encouraging dependence.


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